Before there were engines, there were evenings. A kitchen table, a hand-drawn map on graph paper, a handful of dice and a friend behind a cardboard screen deciding what waited around the bend.
The Perfect Game grew out of those evenings. Its world was first played with pencil and paper — six character classes sketched in the margins of a notebook, quests crossed out and rewritten between sessions, a village that only existed because someone kept drawing it.
When the table became a screen, we kept the grammar of pen and paper: every moment arrives as narrated prose, every step is a choice, and the world remembers what you did — the way a good game master does.
The six it started with became twenty-four. These are all of them, in the state the sketches left them — pick the one whose margin note sounds most like you.
All twenty-four
Every class in the game's own words, taken from the moment it asks "What have you learned?" — sketches are placeholders for now, to be replaced with the originals as they are inked. Hover a card to lift the corner of the page.
Warrior
Blade and steel, and the work that hangs on them. You learned the craft in an order where nobody stands alone.
SkillsBladeBluntEndurance
Sketch — not final art
Knight
Armor, a fief, and the duties that come with it. Your standing is in your way as often as it helps you.
SkillsBladeHeavy armorSmithing
Sketch — not final art
Paladin
An oath, spoken aloud, and steel behind it. Both hold even when nobody is watching.
SkillsHeavy armorFaithEndurance
Sketch — not final art
Berserker
Rage as provisions: the worse it gets, the more of it you have. No shield, a second weapon, and nothing that can stop you.
SkillsBluntUnarmedEndurance
Sketch — not final art
Barbarian
Strength, cold, and the patience to endure both. You come from a region where people do not look at the mountain — they dig into it.
SkillsBluntMiningExploration
Sketch — not final art
Monk
Discipline instead of weapon. The body is the tool, and it is never quite finished.
SkillsUnarmedFocusFaith
Sketch — not final art
Brawler
Fists, elbows, and a high opinion of both. Learned in yards where nobody watched, and in taprooms where everybody did.
SkillsUnarmedEnduranceCharisma
Sketch — not final art
Rogue
Quick and quiet, and exactly where it counts. Nobody taught you — you watched.
SkillsBladeStealthLeather armor
Sketch — not final art
Assassin
One strike. Everything before it is preparation, and there is a great deal of it.
SkillsStealthFirearmsAlchemy
Sketch — not final art
Hunter
From a distance, with counted arrows, and the long waiting before them.
SkillsArcheryHerbalismCarving
Sketch — not final art
Ranger
Track, weather, and terrain — fighting is the rest, and the smaller part.
SkillsArcheryLeather armorExploration
Sketch — not final art
Bowmaster
The bow as a craft, practiced to the point of boredom and then once more. You build it yourself, and the arrowheads too.
SkillsArcheryCarvingLeather armor
Sketch — not final art
Pistolero
One barrel, one shot, and the long time in between.
SkillsFirearmsCharismaSmithing
Sketch — not final art
Mage
You learned it from books, and books rarely lie about the price. Alone in the valley you lead both schools: the arcane and the elemental.
SkillsArcanaElementalFocus
Sketch — not final art
Shaman
Borrowed elemental power, and everything borrowed comes back. You talk to whatever listens.
SkillsElementalRitualHerbalism
Sketch — not final art
Druid
Alliance instead of command — and a pelt, if it comes to that. You ask where others summon.
SkillsElementalHerbalismExploration
Sketch — not final art
Illusionist
None of what you make is there. That has stopped remarkably few people from backing away from it.
SkillsIllusionFocusArcana
Sketch — not final art
Warlock
A pact. You know the terms, and they are hard.
SkillsConjurationIllusionStealth
Sketch — not final art
Necromancer
Dealing with what has stopped. It is work like any other — only it pays worse.
SkillsConjurationRitualMining
Sketch — not final art
Witcher
Signs, draughts, and the work nobody else takes. They pay you well and then ask you to leave.
SkillsFirearmsAlchemyConjuration
Sketch — not final art
Runesmith
Others speak the words. You hammer them in, and then they stand there until the iron gives out.
SkillsArcanaSmithingRitual
Sketch — not final art
Alchemist
Flask, scale, and recipes that are not to be shortcut. Three eyebrows burned off, the handwriting unchanged.
SkillsAlchemyHerbalismMining
Sketch — not final art
Cleric
Prayer, bandage, and a word for those who can no longer find one. And usually: something warm for whoever cannot get up.
SkillsRitualFaithCooking
Sketch — not final art
Bard
A hall in your hand, and between two halls a road nobody walks for you.
SkillsCharismaCookingIllusion
Sketch — not final art
Play the demo
The table became a screen — this is the live game, exactly as our playtesters see it, running right here on the page.
The Perfect Game is not just a game — it is proof of a craft. The engine behind it lets anyone build any text-based game of their own, with the power of generative AI: describe a world, and it becomes playable — narrated in prose, remembered in detail, played one choice at a time.