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Storylab presents

The Perfect Game

Where it began: around a table, with pencil and paper.

↓ Play the demo

An origin story

Before there were engines, there were evenings. A kitchen table, a hand-drawn map on graph paper, a handful of dice and a friend behind a cardboard screen deciding what waited around the bend.

The Perfect Game grew out of those evenings. Its world was first played with pencil and paper — six character classes sketched in the margins of a notebook, quests crossed out and rewritten between sessions, a village that only existed because someone kept drawing it.

When the table became a screen, we kept the grammar of pen and paper: every moment arrives as narrated prose, every step is a choice, and the world remembers what you did — the way a good game master does.

The six it started with became twenty-four. These are all of them, in the state the sketches left them — pick the one whose margin note sounds most like you.

All twenty-four

Every class in the game's own words, taken from the moment it asks "What have you learned?" — sketches are placeholders for now, to be replaced with the originals as they are inked. Hover a card to lift the corner of the page.

Warrior

Blade and steel, and the work that hangs on them. You learned the craft in an order where nobody stands alone.

Skills BladeBluntEndurance

Sketch — not final art

Knight

Armor, a fief, and the duties that come with it. Your standing is in your way as often as it helps you.

Skills BladeHeavy armorSmithing

Sketch — not final art

Paladin

An oath, spoken aloud, and steel behind it. Both hold even when nobody is watching.

Skills Heavy armorFaithEndurance

Sketch — not final art

Berserker

Rage as provisions: the worse it gets, the more of it you have. No shield, a second weapon, and nothing that can stop you.

Skills BluntUnarmedEndurance

Sketch — not final art

Barbarian

Strength, cold, and the patience to endure both. You come from a region where people do not look at the mountain — they dig into it.

Skills BluntMiningExploration

Sketch — not final art

Monk

Discipline instead of weapon. The body is the tool, and it is never quite finished.

Skills UnarmedFocusFaith

Sketch — not final art

Brawler

Fists, elbows, and a high opinion of both. Learned in yards where nobody watched, and in taprooms where everybody did.

Skills UnarmedEnduranceCharisma

Sketch — not final art

Rogue

Quick and quiet, and exactly where it counts. Nobody taught you — you watched.

Skills BladeStealthLeather armor

Sketch — not final art

Assassin

One strike. Everything before it is preparation, and there is a great deal of it.

Skills StealthFirearmsAlchemy

Sketch — not final art

Hunter

From a distance, with counted arrows, and the long waiting before them.

Skills ArcheryHerbalismCarving

Sketch — not final art

Ranger

Track, weather, and terrain — fighting is the rest, and the smaller part.

Skills ArcheryLeather armorExploration

Sketch — not final art

Bowmaster

The bow as a craft, practiced to the point of boredom and then once more. You build it yourself, and the arrowheads too.

Skills ArcheryCarvingLeather armor

Sketch — not final art

Pistolero

One barrel, one shot, and the long time in between.

Skills FirearmsCharismaSmithing

Sketch — not final art

Mage

You learned it from books, and books rarely lie about the price. Alone in the valley you lead both schools: the arcane and the elemental.

Skills ArcanaElementalFocus

Sketch — not final art

Shaman

Borrowed elemental power, and everything borrowed comes back. You talk to whatever listens.

Skills ElementalRitualHerbalism

Sketch — not final art

Druid

Alliance instead of command — and a pelt, if it comes to that. You ask where others summon.

Skills ElementalHerbalismExploration

Sketch — not final art

Illusionist

None of what you make is there. That has stopped remarkably few people from backing away from it.

Skills IllusionFocusArcana

Sketch — not final art

Warlock

A pact. You know the terms, and they are hard.

Skills ConjurationIllusionStealth

Sketch — not final art

Necromancer

Dealing with what has stopped. It is work like any other — only it pays worse.

Skills ConjurationRitualMining

Sketch — not final art

Witcher

Signs, draughts, and the work nobody else takes. They pay you well and then ask you to leave.

Skills FirearmsAlchemyConjuration

Sketch — not final art

Runesmith

Others speak the words. You hammer them in, and then they stand there until the iron gives out.

Skills ArcanaSmithingRitual

Sketch — not final art

Alchemist

Flask, scale, and recipes that are not to be shortcut. Three eyebrows burned off, the handwriting unchanged.

Skills AlchemyHerbalismMining

Sketch — not final art

Cleric

Prayer, bandage, and a word for those who can no longer find one. And usually: something warm for whoever cannot get up.

Skills RitualFaithCooking

Sketch — not final art

Bard

A hall in your hand, and between two halls a road nobody walks for you.

Skills CharismaCookingIllusion

Sketch — not final art

Play the demo

The table became a screen — this is the live game, exactly as our playtesters see it, running right here on the page.

Open the game in a new window ↗

The engine

The Perfect Game is not just a game — it is proof of a craft. The engine behind it lets anyone build any text-based game of their own, with the power of generative AI: describe a world, and it becomes playable — narrated in prose, remembered in detail, played one choice at a time.

Soon on GitHub

The engine is not public yet. Follow along — it will be released in the open.